Minecraft forge server build height 20182/15/2024 ![]() ![]() ![]() Villages will be removed with 1.14, so the village bug will be fixed with it.Ĭhunks have now proper heightmaps that are improved in memory usage. Structures are no longer loaded permantly in memory, they load in as chunks load. Actually they improved Systems to reduce Active Memory Usage by a lot. ![]() Minecraft itself will not cause more memory to be used. That may change if mods start to import massive amounts of memory. I will say yes this is FAKE NEWS.Īs of this moment. So If we speak about “Adding More ram” needed to make 1.13 run. The memory increase comes from LoadedTextures, and loaded Models, audio files, and barely from any systems within games. Minecraft 1.13 uses 300-600MB of ram around the same that 1.12 uses. Nowdays you see modpacks that use 200 mods overall.īut the memory usage comes not from minecraft. Anything like 20-30 mods being installed was called huge. Have you maybe noticed that pack sizes grow? I remember times when you were called crazy if you had 50 mods installed. I mean in 1.13 was multithreaded worldgen added, and if mods can use that actually (and do not fuck that up) then expect things to run a lot faster on servers. Yes 1.13.2 was a mess of a update but 1.14 is the long awaited cleanup on the game itself.Īnd i do not think that this is solving everything but it should improve performance drastically compared to 1.13 and a lot compared to 1.12 (or 1.7.10) So expect 1.14 to perform better on low end machines / server compared to 1.7.10 or 1.12 especially since the light engine and a lot of other things got removed from the ServerLogic itself. On top of that 1.13.2 modding wont be such a huge thing, because it is like the 1.8 version or 1.9 because 1.14 is so close and besides some core engine rewrites it is not a lot different, these rewrites do not affect mods that deeply since its more the internal stuff that changes while the external stuff stays the same. ![]() Since most of the actual memory usage comes from Models & Textures which by the way forge causes not Minecraft itself (because minecraft unloads the textures from ram while forge prevents that (see texfix mod). It will take the same amount of memory regarding active memory usage. I agree, but the memory requirements you suggest are not even closely representing what 1.13.2 will take. Ok first of all yes 1.13.2 is not a good update since they installed new systems which were not performance improved at all. Except if you load a few mods that demand quite a bit and/or load a LOT of mods.Īnd as I said not even 1.13.2 is “prefect” so much that I am going to wait at least 1.14 for updating my server to. At the expense of junior based modpacks coming out due to most ID issues being a nonissue. So short of allowing Minecraft an insane amount of RAM good luck playing for more a few hours…ġ.12.2 Gotten the most support due to the length of time Mojang+Microsoft took to release 1.13 at all. Just to give some recent examples…ġ.7.10 was the “golden days” since it’s was the last version to support an ocean of old favorites but it’s came at a cost on Linux based systems possibly causing CONSTANT Memory Leakages. In my opinion no Minecraft version is “prefect”. UNLESS forge can mitigate the side effects of such version. Because unless you do happen to have a 32GB or larger system a beast pack that ran fine on 8GB is going to rack on 16GB or so in usage. Have fun requiring a workstation for a 1.13.2 pack then. Yes it totally became more moddev friendy! but only if you have a existing engine that handles all the bullshit that exists in newer mc versions.Īnd only if you work against forge instead of using it. The Actual good patches of vanilla that forge disables and causes users to have much more junk in the system.Īnd ofcourse the actual good features that nobody supports because they think its not good at all because a mod does it better. The “Forge Models” that is not even compatible to “Vanilla Only” stuff where a couple mods have to be patched to make them selves compatible to vanilla. The ■■■■ use on json files that don’t allow to have memory opimization, and you have to implement your own model loader to actually have less memory usage. “A lot more Coder Friendly Stuff was added”, that is partly true but also partly wrong.įor the reason yeah Shitty Capabilities, some more forge events that slow down the game even more, a “OnAdded To World” function for a TileEntity that is now a replacement for the “canUpdateFunction” that forces hacks to make sure your tileentity doesnt tick because its a interface check only now. ![]()
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